fredag den 4. februar 2011

January Animation with Scenery and Lights



This was a though one, struggled alot with the program itself. It could be a rather frustrating experience, but what didn't I learn - and in the end: with great guidance from our teacher Michael Berenstein I finally got the animation back on track in the very last days. And well, it ended up okay!
Besides two weeks for animation, we've also been given time to compose and build the scene, add details and color to the rig (norman in my case) and finally put light on everything.

tirsdag den 14. december 2010

Trailer Project

Ever since the start of this semester our neighbor class "Computer Graphic Artist" has been working on the TRAILER PROJECT! Divided into seven groups, they've each gotten an old movie which they then have had to make a trailer of, with new design. In week 47 and 48 my class was then supposed to animate the their trailers, based on their animatics using their rigged models.
The CGA trailer I animated on, was based on the western "High Noon" now set in a caveman-like ancient evironment. Furthermore our trailer was a combination of 2d and 3d animation. I was in group with the CGA's Tommy, Tanja and Simon and Caroline, Carmen and Keld from my class.
Like the CGA's had divided roles, we should also choose a animation supervisor in our group. We divided it so that Caroline took care of all the paperwork and schedules, while I supervised the practical animation, which was alot of fun :) We also had Alex Williams as a general supervisor for the whole class.
I animated the following shots:


Everything was then colored, and the CGA's spend week 49 rendering everything. The final trailer looks like this:

I think the sum of all parts really came together in the end, I'm very happy about the done trailer :)
The other six trailers also turned out quite well. Take a stroll around on my classmates blogs and you'll see.

fredag den 19. november 2010

Daisy "Galloping"


Animation from week 44 when we had Sydney Padua (you can see her work here: http://sydneypadua.com/) teaching us four legged cycles. I choose to make a "galloping" cow. The way they run makes me wonder whether they're actually made for running after the way we've been breeding them for centuries.

tirsdag den 26. oktober 2010

Cycles

In week 40 and 41 we had walk and run cycles. We got alot of time just for the basic walk:

We didn't get much time for the characterwalk, so the next one is on thirds (ie I've only worked on every third frame), except for the legs. I followed the guide layed out for a flamboyant walk in Richard William's "Animators Survival Guide:"

Finally we got the task of doing a "basic" run:


This was the last we did with Erik Schmidt as a teacher, who had been guiding us into maya since we started this third semester.

lørdag den 9. oktober 2010

Evil Minion Breakdown...

Poor Evil Master's Minion had failed his master, and now had to explain himself... But under the burning gaze of said evil master, who can explain themselves?

...Mercy your cruelness, mercy!

mandag den 27. september 2010

Flour Sack and Hogan Animations

As with the first weeks two weeks, week 37 and 38 consisted of more basic 3d exercises. Here's some of the flower sack animations I did:


I actually wanted to convey a bad feeling of panic in the last animation, not a humorous. But alas, when someone says it should've been falling pianos its hard not to laugh :)
And then "Hogan" - a model with all the traits needed to animate a human or humanoid.

lørdag den 11. september 2010

First 3D Animations

Yes! The title speaks truth, I now find myself stumbling into an entire new dimension: the third!
Ofcourse, entering a new ground of animation means reentering the familiar ground of bouncing balls, thus this animation from week 35:


We had a short explanation of the basic modelling tools, the room above I've created myself.

In week 36 we had an already made model of a lamp handed out to animate: